DisturbIA

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DisturbIA

October 2020

Details Below - 4k.png

Houdini | Redshift | Substance Designer | Nuke

As easy as

ONE. TWO. THREE.

Branch Adapability.png

Made to adapt

The procedural system was created so that it could adapt to any surface or environment it encounters.

Indestructible Procedural Workflow

This modeling and texturing workflow is composed in a way where everything will remain procedural even while creating variations on opposite ends of the spectrum.

Some of the most useful procedural features are:
1. Creating variations for the branches,
2. Controlling the spread of the branches,
3. Changing seed values for the fur, horns and small red ball-like imbedding.

The growth of the small roots coming out of the main raspberry-like structure can also be modified to produce different variations.

For any variation, the procedural textures will automatically adapt to provide the most suitable result.

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