DisturbIA
DisturbIA
October 2020
Houdini | Redshift | Substance Designer | Nuke
As easy as
ONE. TWO. THREE.
Made to adapt
The procedural system was created so that it could adapt to any surface or environment it encounters.
Indestructible Procedural Workflow
This modeling and texturing workflow is composed in a way where everything will remain procedural even while creating variations on opposite ends of the spectrum.
Some of the most useful procedural features are:
1. Creating variations for the branches,
2. Controlling the spread of the branches,
3. Changing seed values for the fur, horns and small red ball-like imbedding.
The growth of the small roots coming out of the main raspberry-like structure can also be modified to produce different variations.
For any variation, the procedural textures will automatically adapt to provide the most suitable result.
